While working on Clock Out!! I took on the role of not only a designer, but also as the producer for my team. This expanded my responsibilities to include creating and running weekly meetings, coordinating with other teams, providing marketing with feedback and assets needed, and lastly directing the goals of the project.
As a designer, my main priority was to improve our early metrics, primarily the game's day one retention and its average session length. To do this, the introductory stage of the game was rebalanced to better teach the player each new mechanic introduced, as well as to better accommodate players first learning the game.